![]() API Change: Override GwtApplication#createApplicationListener() to create your ApplicationListener Fixed the FreeTypeFontGenerator texture bleeding, see Fixed multiple controllers registering on same index with LWJG元, see Crash on 64-bit ARM, but only for a specific code path and address. Fixed bug in AndroidGL20.cpp which cast a pointer to a 32-bit int. Add window size limits option to LWJG元 app and window configurations Bullet: added CustomActionInterface, see Fixed not being able to select non-latin characters in TextFields Fixed () not being set on LWJG元, fixes GestureDetector and flick scroll not working Fixed getDisplayModes(Monitor monitor) returning wrong data on LWJGL2 backend Fixed crash on Mac when using LWJGL2, custom cursors and embedding the game in an AWT window Improved performance of glReadPixels() on GWT. Errors are now logged only rather than crashing the app. Fixed crashes in AndroidMusic.java when isPlaying is called. API Change: Table reset now calls clearChildren, not clear. ![]() API Change: moved shape builder logic out of MeshBuilder, see: Add IndexData.updateIndices method to increase performance when used with IndexBufferObjectSubData. ![]() API Change: renamed Lwjgl3WindowListener.windowIsClosing() to closeRequested() to better communicate its intent. Added isComplete() to ParticleEffect to make it easier to know when all the emitters are done, behaves the same as in the 2D API. API Change: Lwjgl3WindowListener -> filesDropped(String files) adds drag'n drop support for the lwjgl3 backend API Addition: (), grab the GL version and implementation type. API Addition: /setResizable API added to Graphics API Addition: GestureDetector#pinchStop() called when no longer pinching Updated iOS native build scripts to iOS 9.3 and TVOS 9.2 Addition of Intel Multi-OS Engine backend for deploying to iOS
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